Hey! This question actually just came up on the Discord too, so I'll just copy the response from there since it's kind of long (but I think it deserves an answer)
I'd love to. The way it's come together though, probably just going to be minor character edits for the priestess, sorceress, & paladin. It's mostly an issue with how the card-animations work. Having to 1:1 all those to a male protag (to the extent that that's even possible for a lot of the stuff planned)
Theoretically possible. Just, yaknow, a huge & down-the-line-multiplicatively-difficult increase in the workload.
More broadly though, I, don't feel the need to make every game serve everyone? Not that I don't want everyone to have something here. But I'm somewhat of the opinion that, insofar as it makes sense to each game, that it's doing the best it can to appeal to the people it's trying to appeal to. We've got games for people who like sissy male, preg, I've got something in the works for the furries (even got something spooky for Halloween, come October, shhhh...). When I was thinking about the theming I wanted for Black Dungeon, I had my eye mostly on anime/hentai dungeon-exploration tropes.
i really love this game so far! i did run into a bug where i wasn't able to pick up new loot despite having open inventory space. this happened both when i went into the encounter with a full inventory and discarded something to make room, and going into the encounter with open inventory slots already.
if you're looking for any feedback, i think the enemy's card should stick around for a little longer so it's possible to actually read the full effects before it disappears. i also feel like dealing with an arcane barrier is really annoying. it took me well over seven turns once just milling cards to get the arcane ritual so i was allowed to participate in the fight again. the first time i encountered it, i drew the arcane ritual immediately on my next turn and assumed it was just forcing me to spend mana, which seemed like a reasonable mechanic for a card, but just shuffling it somewhere into my deck seems a little cruel.
other than those things, i really really enjoyed this game and i'll definitely be coming back to see how things are shaping up in the future. keep it up!
Hey, thanks for all the great feedback. Much appreciated.
The skeleton lich is absolutely not balanced. I put it on a really low chance to pop up as something of a secret elite enemy that shows off some experimental mechanics. Even then, I should probably take it out until the whole thing becomes a bit less frustrating. Putting the ritual in hand, rather than in-deck would probably work to that end.
And apologies about the apparent inventory bug. There's ~1-2 bugs that I know about but that have proved difficult to test for in regular play. Mana-pool inconsistency and a rare inventory slot bug are on the list, but I still haven't completely narrowed down yet. I'll get them sooner or later, but they haven't come up in play too often yet. Thanks for highlighting the issue though.
Glad you enjoyed the current build. Stay tuned, I'll get things shaped up.
Hey. The android download was a zipped file with the APK in it. For ease of access, I've just added the APK instead. For the size difference, this should be easy enough for people.
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I will be honnest with you
I didn't play the game yet cause i don't like the art style sadly....
Even tho i love roguelike game and dungeon and seeing a nsfw one is rare the art style make me step back.....
If it was on 2d or a better 3d yeah i would give it a shot but now... i will probably wait until the game got more update and looking better
Otherwise don't overdo it, take break, and make us the best dungeon crawler/ roguelike game ever
so far, it seems pretty good! out of curiosity, are there any plans to add a male playable character?
Hey! This question actually just came up on the Discord too, so I'll just copy the response from there since it's kind of long (but I think it deserves an answer)
i really love this game so far! i did run into a bug where i wasn't able to pick up new loot despite having open inventory space. this happened both when i went into the encounter with a full inventory and discarded something to make room, and going into the encounter with open inventory slots already.
if you're looking for any feedback, i think the enemy's card should stick around for a little longer so it's possible to actually read the full effects before it disappears. i also feel like dealing with an arcane barrier is really annoying. it took me well over seven turns once just milling cards to get the arcane ritual so i was allowed to participate in the fight again. the first time i encountered it, i drew the arcane ritual immediately on my next turn and assumed it was just forcing me to spend mana, which seemed like a reasonable mechanic for a card, but just shuffling it somewhere into my deck seems a little cruel.
other than those things, i really really enjoyed this game and i'll definitely be coming back to see how things are shaping up in the future. keep it up!
Hey, thanks for all the great feedback. Much appreciated.
The skeleton lich is absolutely not balanced. I put it on a really low chance to pop up as something of a secret elite enemy that shows off some experimental mechanics. Even then, I should probably take it out until the whole thing becomes a bit less frustrating. Putting the ritual in hand, rather than in-deck would probably work to that end.
And apologies about the apparent inventory bug. There's ~1-2 bugs that I know about but that have proved difficult to test for in regular play. Mana-pool inconsistency and a rare inventory slot bug are on the list, but I still haven't completely narrowed down yet. I'll get them sooner or later, but they haven't come up in play too often yet. Thanks for highlighting the issue though.
Glad you enjoyed the current build. Stay tuned, I'll get things shaped up.
Hey, for the andriod one it needs to be an apk for it to run, pls fix soon.
Hey. The android download was a zipped file with the APK in it. For ease of access, I've just added the APK instead. For the size difference, this should be easy enough for people.